Download e-book for kindle: 3D Engine Design for Virtual Globes by Patrick Cozzi

By Patrick Cozzi

ISBN-10: 1439865582

ISBN-13: 9781439865583

ISBN-10: 1568817118

ISBN-13: 9781568817118

Supported with code examples and the authors’ real-world adventure, this ebook bargains the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA international Wind. The content material can be helpful for common snap shots and video games, in particular planet and massive-world engines. With pragmatic suggestion all through, it truly is crucial examining for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a unique subject matters direction in special effects.

Topics coated include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread source management
  • Out-of-core algorithms
  • Shader-based renderer design

Show description

Read or Download 3D Engine Design for Virtual Globes PDF

Similar 3d graphics books

Download e-book for kindle: Game Character Development with Maya by Antony Ward

In the event you concept Angelina Jolie used to be chargeable for Lara Croft's curves, reassess! lengthy prior to the Hollywood actress introduced the Tomb Raider heroine to existence, Alias' 3D modeling software program Maya used to be used to create the stunning Lara; Ms. Jolie easily crammed in her curves! when you are able to commence growing both compelling characters of your individual, you wish this complete quantity!

Download e-book for iPad: Focal Easy Guide to Maya 5: For new users and professionals by Jason Patnode

* significant other web site presents new updates and tutorials for model 6! while you're an artist who is new to Alias's Maya, or are relocating over to exploit this robust, oscar-winning animation and results software program from one other 3D package deal, you can find this booklet necessary. It provide you with all you must be aware of to wake up and operating with this hard software program, quick!

Download e-book for iPad: 3D for the Web : Interactive 3D animation using 3ds max, by Carol MacGillivray

Ensure you enjoy the explosion of latest and fascinating purposes designed to allow you to create 3D animation for the internet. See how one can use the facility of 3ds max, Flash and Director to make your 3D popularity or undertaking a truth for the web in addition to studying typical abilities permitting you to exploit many functions.

New PDF release: Up and Running with AutoCAD 2014. 2D and 3D Drawing and

Get "Up and working" with AutoCAD utilizing Gindis’s mix of step by step guide, examples, and insightful causes. The emphasis from the start is on center thoughts and sensible program of AutoCAD in structure, engineering and layout. both necessary in instructor-led lecture room education, self-study, or as a certified reference, the publication is written with the person in brain by means of a long-time AutoCAD expert and teacher in accordance with what works within the and the school room.

Additional info for 3D Engine Design for Virtual Globes

Sample text

X ✯ _radiiSquared . X , _radiiSquared . Y ✯ _radiiSquared . Y , _radiiSquared . Z ✯ _radiiSquared . Z ) ; } p u b l i c Vector3D S c a l e T o G e o d e t i c S u r f a c e ( Vector3D p ) { d o u b l e b e t a = 1 . 0 / Math . S q r t ( ( p . X ✯ p . X ) ✯ _oneOverRadiiSquared . X + ( p . Y ✯ p . Y ) ✯ _oneOverRadiiSquared . Y + ( p . Z ✯ p . Z ) ✯ _oneOverRadiiSquared . Z ) ; d o u b l e n = new Vector3D ( beta ✯ p . X ✯ _oneOverRadiiSquared . X , beta ✯ p . Y ✯ _oneOverRadiiSquared . Y , beta ✯ p .

12(a). 12(c). There are a variety of path types, each with different properties. A geodesic curve is the shortest path connecting two points. Rhumb lines are paths of constant bearing; although they are not the shortest path, they are widely used in navigation because of the simplicity of following a constant bearing. 13(a). On a sphere, a great circle is the intersection of a plane containing the sphere’s center and the sphere’s surface. The plane cuts the sphere into two equal halves. 4. 12. (a) Connecting two endpoints on the ellipsoid surface with a line results in a path that travels under the ellipsoid.

0 / Sqrt ( 2 . 2. Fundamental Vector3D operations. double precision as explained in Chapter 5. 1 We use meters for units in Cartesian coordinates and for height in geodetic coordinates, which is common in virtual globes. Let’s turn our attention to ellipsoids, which will allow us to more precisely define geographic coordinates, and ultimately discuss one of the most common operations in virtual globes: conversion between geographic and WGS84 coordinates. 2 Ellipsoid Basics A sphere is defined in 3-space by a center, c, and a radius, r.

Download PDF sample

3D Engine Design for Virtual Globes by Patrick Cozzi


by George
4.5

Rated 4.73 of 5 – based on 47 votes