By BenHajji F.
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Extra resources for 3D graphical user interfaces
3 Motion Sickness A problem similar to motion sickness has been experienced by users during, and sometimes after, a session in a 3D environment. Early studies with both fixed-base and moving-base driving simulators implicated cue conflict as the source of the problems [Goldberg and Hiller 1995]. The theory of cue conflict has been described in [Goldberg and Hiller 1995] to occur when there is a ambiguity between senses or within a sense. The two primary conflicts thought to be at the root of simulator sickness occur between the visual and vestibular senses.
3 Discussion As we stated earlier, “The most appropriate device for an application depends on the context of tasks to be supported and the intended users”. A more controversial standpoint in this matter could be to claim that 3D GUIs are like colour television. In the beginning days of colour television people were sceptical about it but nowadays almost no one will settle for a television set without colour display. Since it is more natural for us to watch a television show in colour since we can perceive colour, would it not be more natural for us to be able to rotate objects in all directions instead of just having to see them in two dimensions?
An object with the resemblance of a box can be opened. After all we live in a true 3D world and by the time we reach adulthood we have perfected many manipulative and navigational tasks to the point where we can perform them without conscious attention. This level of naturalness applied to a 3D user interface would be intuitive and easy to learn. 3 Abstraction A technique often used when implementing 3D graphics is to reduce the level of details for objects far away from the viewpoint. The reason for this is the limitations of the computer hardware but it is also done in order to reduce cluttering.
3D graphical user interfaces by BenHajji F.