By Levent Onural
This publication offers a wide assessment of study tendencies in 3D video and comparable applied sciences. The textual content used to be constructed to fulfill the desires of a nontechnical reader workforce who wish to comprehend the problems, issues, technical difficulties and their presently proposed recommendations, and the interactions between diversified elements of the total 3DTV chain. present cutting-edge and learn actions are offered, in addition to estimated learn instructions for the close to, medium, and long-term.
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Extra resources for 3D Video Technologies: An Overview of Research Trends
4 Pattern projection techniques Projection of structured light patterns onto 3D objects to capture shape information is a known practice, as shown in Figs. 2(a) and (b). 2(a) A pattern-projection-based video capturing setup. (From T. Bothe, A. Gesierich, W. Li, C. v. Kopylow, N. Köpp, and W. Jüptner, “3D Camera for Scene Capturing and Augmented Reality Applications,” 3DTV-CON 2007, © IEEE 2007. 2(b) The resultant depth image. The color map (side bar) indicates the depth value where blue represents far and yellow represents near.
3). 7 In a mesh format, the 3D scene is typically represented as a collection of 3D vertex coordinates and a list of edges that connect these vertices to describe a surface that consists of planar patches. As the number of such patches increases, the surface fits better to the usually smooth 3D scene surface. 7 A surface representation technique that is successful for still 3D scenes might not be appropriate for time-varying scenes. Different, more appropriate variants for dynamic 3D scenes are proposed.
Kopylow, N. Köpp, and W. Jüptner, “3D camera for scene capturing and augmented reality applications,” 3DTV-CON 2007, © IEEE 2007. 3 For example, one technique employs color patterns composed of many monochromatic light components. 5 Time-of-flight techniques Time-of-flight methods are used to directly measure the depth variations in a scene. 3 Typically, a modulated light source illuminates the scene, which reflects back from it. , the depth information) are computed and recorded. 3 State-of-the-Art in 3D Representation Techniques A 2D still image is naturally represented as a 2D array of pixels that can be stored and processed by a computer.
3D Video Technologies: An Overview of Research Trends by Levent Onural