By George Maestri
One glance and you may see that this 3ds Max e-book isn't the same as the entire others. It provides the middle 3ds Max positive aspects in pages filled with remarkable pics that completely illustrate the ideas. every one web page is loaded with unique motives on the most important elements, equivalent to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. attractive step by step classes and initiatives supply hands-on reinforcement as you research. Create textures, study rigging, convey biped characters to life—even create hair with this pretty, full-color advisor.
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Additional info for 3ds Max at a Glance (At a Glance)
Pro Boolean can also automatically subdivide the Boolean result into quadrilateral faces, which lends itself well to smoothing edges with MeshSmooth and TurboSmooth. A sphere is selected as operand A, and a cylinder as operand B. Union combines the two objects as one. Intersection displays only those places where the two objects overlap. Subtraction removes one object from the other. In this case, operand B is subtracted from operand A. The Boolean object allows for one object to modify another.
Selects vertices Selects segments Allows you to name your current selection for later recall Selects splines Allows you to manipulate multiple tangents at a time Selects vertices, segments, or splines within a physical distance Toggles on vertex numbering Besides manipulating the geometry itself, detail can be added to splines, and splines can be connected by using the tools located under the Geometry tab. Right-clicking while editing a spline brings up a quadmenu, which gives you options to change the type of vertex, along with many other editing options.
Add another Edit Poly modifier. Select the polys on the right side of the head and delete them. qxd 10/27/07 6:27 PM Page 43 T U TO R I A L Select the head and use the Mirror command (Tools → Mirror) to instance a copy of the opposite side of the head. 12 With the head mirrored, changes to one side affect the other. This allows you to tweak the shape of the head and keep the shape symmetrical. Select polys on the top of the head and use the Bevel tool to create antennae. 13 Polygonal Modeling an Alien Character Select the vertices along the edges and use Weld to combine them.
3ds Max at a Glance (At a Glance) by George Maestri