3ds Max Modeling for Games: Insider's Guide to Game - download pdf or read online

By Andrew Gahan

ISBN-10: 0240815823

ISBN-13: 9780240815824

With 18 years lower than his belt within the online game undefined, a key contributor to the MotorStorm sequence, and the author of the 3ds Max in mins video sequence (at FocalPress.com), Andrew Gahan can provide the professional options in 3ds Max Modeling for video games, 2nd edition.  This up to date version is jam-packed with new tutorials that may increase your modeling abilities and pump up your portfolio with high quality paintings in no time.  besides Anthony O'Donnell and a group of specialists, Gahan covers all the basic video game modeling strategies, together with personality and surroundings modeling, mapping, and texturing. Finally, an advantage part in 3ds Max Modeling for video games bargains readers insights and the way to get their careers begun within the video game industry.


    • New, extended tutorials take readers of all talents via complete personality and atmosphere modeling from commencing to end
    • Companion web site (3d-for-games.com) bargains a powerful, supportive discussion board the place readers can get remark on new paintings, increase abilities and portfolio artwork, in addition to community with different online game artists on quite a few projects.  additionally gains venture documents for all tutorials within the e-book and adequate aid photographs and images to maintain the budding artist busy for months
    • Completely up-to-date gallery permits the reader to construct on quite a few models

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Read Online or Download 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF

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Extra resources for 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Sample text

24 18 Introduction to 3ds Max and Basic Modeling Terms Autodesk has introduced the commonly used tools Stitch and Weld, but have also added several new tools to make your life a lot easier. The new icons are simple to understand and more useful to the user. Quick Transform This new feature quickly allows you to rotate tilt and move up, down, and side to side, instead of having to use the drop-down menu as in the previous versions. 25 Reshape Elements This allows you to straighten out your mapping by taking curved clusters and straightening them out.

Packing is useful for adjusting the layout so that clusters don’t overlap. Also use Pack UVs to get accurate scale on mapping. 29 New Graphite Modeling Tools Sculpting and Painting Enhancements Paint Deform provides tools for deforming mesh geometry interactively and intuitively by dragging the mouse over an object surface. The primary tools are Shift, for moving vertices with falloff in the direction you drag the mouse, and Push/Pull, for moving vertices inward and outward. Additional tools include Smudge, Flatten, Noise, etc.

Additional form changes such as twists and bends can be applied to the group if need be. 13 With the palm complete, we can now move onto the gadget or invention. First, we need to make the main hub. This can be done with a simple Lathe operation. To begin with, using the spline tools, create a cross section of the main hub. Once this is finished, choose Lathe from the drop-down modifier menu and set the segments to 16. The before and after versions of this process can be seen in Fig. 14a. 14b Add an Edit Mesh modifier and set up the smoothing groups for the model.

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

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