By Lucio Tommaso De Paolis, Antonio Mongelli
The 2-volume set LNCS 9768 and 9769 constitutes the refereed court cases of the 3rd foreign convention on Augmented fact, digital fact and special effects, AVR 2016, held in Lecce, Italy, in June 2016.
The forty complete papers and 29 brief papers awarded werde conscientiously reviewed and chosen from 131 submissions. The SALENTO AVR 2016 convention meant to collect researchers, scientists, and practitioners to debate key matters, methods, rules, open difficulties, cutting edge purposes and traits on digital and augmented truth, 3D visualization and special effects within the parts of medication, cultural history, arts, schooling, leisure, business andmilitary sectors.
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Additional resources for Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II
10 = very quiet, 1 = very nervous) Q7. Was it easy to fall sleep? (10 = very easy, 0 = very difﬁcult) Q8. Did you sleep the whole night through? (10 = yes, 1 = not at all) Q9. Did you dream? (10 = yes, 1 = no) Q10. Did you have dreams (10) or nightmares (1)? 5 (10 - 6) Parent questionnaire extracted from the polysomnography, agreed with the perceptions of the children (responses to question Q7), but it was not reflected in the answers from parents on their impression of their child’s sleep (Q2).
Our software framework can be used with any 2D or 3D display device. e. alternating the left and the right view) or side-by-side. g. a video streamer over a TCP/IP network). To date, we have primarily tested the software framework in combination with a set of stereoscopic HMDs (Fig. 2). Fig. 2. Stereoscopic HMDs on which the software framework was tested. (A) Commercial video see-through AR visor by Vuzix (Vuzix WRAP 920AR). (B) First custom-made embodiment of stereoscopic HMD based on a commercial 3D visor by eMagin (eMagin Z800).
1 Video See-Through Paradigm In any AR-based application the key challenge is to ensure the highest degree of realism in merging computer-generated elements with live views of the real world. The unavoidable condition for achieving a perceptually coherent augmentation of the reality is to satisfy the geometric coherence in the augmented scene, namely to solve the registration problem . e. the virtual camera) must perfectly mimic, both intrinsically and extrinsically, the one of the real viewpoint.
Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II by Lucio Tommaso De Paolis, Antonio Mongelli